Welcome to the home page of
Dillon Lohr
Ph.D. student at Texas State University
NSF Graduate Research Fellowship Awardee
2014 Terry Scholar
Link to my CV (last updated Feb. 6, 2018)
I am a third-year Ph.D. student at Texas State University, studying Information Management with a focus on Human-Computer Interaction. I first became interested in computers at a very young age, and my passion for learning to program came from my love for video games.
I have been involved in eye tracking research since September 2015 under the supervision of Dr. Oleg Komogortsev, who is now serving as my Ph.D. advisor.
Bringing eye movement—driven biometrics into virtual reality
Just like a fingerprint can unlock a smartphone, eye movements may be able to function as a biometric for user authentication. By examining features of the movements of the eye during different tasks (especially reading), previous research has proven the plausibility of eye movements as a biometric1. Eye tracking in virtual reality would add another set of eye movement features with the addition of vergence. However, virtual reality is an unexplored domain for eye movement—driven biometrics.
Contributing to an educated society
As an NSF Fellow and Terry Scholar alumnus, my broader impacts are equally as important to me as my contributions to the scientific community. My most recent community service is listed here, but a full list can be found by clicking the button below.
Presented eye tracking in virtual reality (VR) to minority students at San Marcos High School and let them experience an eye tracking-enabled game in VR.
Since the beginning of my research as an undergraduate, I have amassed several publications and have presented my research at many different venues. My most recent publication is listed here, but a full list of my publications and presentations can be found by clicking the corresponding buttons below.
Lohr, D., Griffith, H., Aziz, S., & Komogortsev, O. (2020). A Metric Learning Approach to Eye Movement Biometrics. 2020 IEEE International Joint Conference on Biometrics (IJCB). (To Appear)
Hobbies beyond research and academia
I grew up playing Crash Bandicoot on the PS1, and now I mostly play games on my PC. Struggling through the Dark Souls series was one of my favorite gaming experiences.
I enjoy solving problems and creating things. Programming is my means to that end. I mostly use MATLAB and Python + PyTorch for my research, but C++ is my preferred language. (I like pointers.)
Although I'm not too great at it, I enjoy cooking—especially desserts. No-bake cookies are my go-to dessert to calm my sweet tooth.